
Arcane Tower Survivors Demo
Arcane Tower Survivors is a bullet heaven where you are trying to survive hordes of enemies.
You also work on rebuilding wizard tower, that holds many secrets and paths that many consider unnatural.
Key Features:
- Extensive Skill System: Discover and master more than 100 character skills, allowing for limitless build combinations and strategies.
- Diverse Heroes and Weapons: Choose from a wide array of heroes and weapons, each with unique playstyle.
- Fast-Paced Sessions: Experience intense action in 20-minute runs designed for quick yet satisfying gameplay sessions.
Published | 21 hours ago |
Status | In development |
Platforms | HTML5 |
Author | Voley |
Genre | Action |
Made with | Unity |
Average session | About a half-hour |
Languages | German, English, Spanish; Castilian, French, Portuguese (Brazil), Russian, Chinese (Simplified) |
Inputs | Keyboard, Mouse |
Links | Steam |
Development log
- First demo release!21 hours ago
Comments
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Visual clarity is an issue, enemy projectiles are effectively invisible in the general chaos most of the time. Some kind of outline on them or a slider for player effect opacity is needed.
Boss probably shouldn't move twice as fast as the player and have collision damage, as that makes it unavoidable to get hit at least once before the boss dies, more or less. Since there is no healing, this means that if you take a single hit as the wizardy dude at 10s into the run, you already know you will die to the boss no matter what. Which isn't particularly enjoyable from an agency standpoint.
Overall though, the most interesting and enjoyable survivors game I've played since VS itself. Doesn't feel like a lazy copy paste, unlike others in the genre. But actually does things just different enough to feel like you're getting a new experience. Balance is a bit all over the place, but that's kind of to be expected for a new demo.
Thank you for your feedback, we are working on ways to heal during the run and we will rework this boss to make him telegraph where he moves for a bit longer before he does so.
You are supposed to dodge his charge after second projectiles launch.